| hs.window.tiling.tileWindows(windows,rect[,desiredAspect[,processInOrder[,preserveRelativeArea[,animationDuration]]]])
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| Tile (or fit) windows into a rect |
| windows - a list of hs.window objects indicating the windows to tile or fit rect - an hs.geometry rect (or constructor argument), indicating the desired onscreen region that the windows will be tiled within desiredAspect - (optional) an hs.geometry size (or constructor argument) or a number, indicating the desired optimal aspect ratio (width/height) of the tiled windows; the tiling engine will decide how to subdivide the rect among windows by trying to maintain every window's aspect ratio as close as possible to this; if omitted, defaults to 1 (i.e. try to keep the windows as close to square as possible) processInOrder - (optional) if true , windows will be placed left-to-right and top-to-bottom following the list order in windows ; if false or omitted, the tiling engine will try to maintain the spatial distribution of windows, i.e. (roughly speaking) pick the closest window for each destination "tile"; note that in some cases this isn't possible and the windows might get "reshuffled" around in unexpected ways preserveRelativeArea - (optional) if true , preserve the relative area among windows; that is, if window A is currently twice as large as window B, the same will be true after both windows have been processed and placed into the rect; if false or omitted, all windows will have the same area (= area of the rect / number of windows) after processing animationDuration - (optional) the number of seconds to animate the move/resize operations of the windows; if omitted, defaults to the value of hs.window.animationDuration
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| To ensure all windows are placed in a row (side by side), use a very small aspect ratio (for "tall and narrow" windows) like 0.01; similarly, to have all windows in a column, use a very large aspect ratio (for "short and wide") like 100 Hidden and minimized windows will be processed as well: the rect will have "gaps" where the invisible windows would lie, that will get filled as the windows get unhidden/unminimized
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